"Michael Andrews" <M.C### [at] reading ac uk> wrote in message
news:3B5### [at] reading ac uk...
>
> If anyone can see another way of doing it I would also like to know ...
What I just thought of was to use the MegaPOV angle dependent reflection in
a two layered texture, trick being to use opposing min and max color
vectors. Maybe that has already been mentioned, if so I didn't notice.
Bob H.
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