|
![](/i/fill.gif) |
But what if it showed up in a reflection or a refraction? Then the
rays wouldn't even be coming from the camera. Of course, you
could work around this (avoid reflections and refractions, or render
the image in two portions with and without the reflection, and other
such tricks) but it would be easier to give the texture information on
the angle of incidence (is that the correct term?).
...Chambers
John VanSickle <van### [at] erols com> wrote in message
news:3B51FEDE.2FFD6732@erols.com...
> If the colors were calculated based on the current camera settings,
> and the .INC file called only after the camera settings were made,
> then it should be no difficulty animating it.
>
> Regards,
> John
Post a reply to this message
|
![](/i/fill.gif) |