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Unfortunately, then the colors would be fixed. What I want is similar to
those cars that change color based on the angle from which you view them.
Its not a real high priority for me right now, so I'm not too sure I want to
try out POV-Man for it yet, but when I _do_ really need it now I know
where to go.
...Chambers
jim charter <jrc### [at] aol com> wrote in message
news:3B5152F4.5ACF52FA@aol.com...
> Perhaps if you built your own mesh to describe the surface you could apply
a
> color calculation to individual triangles.
>
> Ben Chambers wrote:
>
> > Does anyone know how I can make a texture vary depending on the
> > angle from which it is viewed? I've thought about using a radial, but
that
> > isn't quite what I want... As in, the angle of incidence between the
> > intersecting ray and the surface normal would act as a sort of index
> > into a pigment map.
> >
> > ...Chambers
>
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