POV-Ray : Newsgroups : povray.general : Out of memory errors : Re: Out of memory errors Server Time
7 Aug 2024 19:23:45 EDT (-0400)
  Re: Out of memory errors  
From: Chris Jeppesen
Date: 14 Jul 2001 14:33:49
Message: <3b50908d$1@news.povray.org>
Is it possible to apply the same texture to all of your spheres? I was
working on a fractal sphereflake
with 55000 or so spheres. First time around I did it like this:
union {
  sphere {
    center,rad
    texture {tex}
  }
  sphere {
    center,rad
    texture {tex}
  }
  :
  :
}
This took 1 minute to parse and reported 57MB of memory usage.
Then I tried the following

union {
  sphere {
    center,rad
  }
  sphere {
    center,rad
  }
  :
  :
  texture {tex}
}

It looked identical to the original but took less than 10sec to parse and
consumed 17MB.

If at all possible, try something like this.

"Mike Metheny" <lon### [at] vtedu> wrote in message
news:3b507a7f$1@news.povray.org...
> Okay; POV doesn't seem to play nice with memory.  I've got a data file I'm
> trying to parse and render.  It's over 13 megs, and is basically around
> 320,000 spheres (I estimate. . .I don't know exactly; that's a rough
> mathematical guess).  I tried rendering it on my computer and it sucked up
> all my pagefile, and gave me an error after about 6 minutes of parsing
> (during that time I could not do anything on my computer).
>
> So I took it to my roommate's computer (much faster).  I started it, and
> after some 10 hours of parsing, I got the same error.
>
> So the question is, how do I go about rendering something like this?  I'm
> quite upset with POV, it really really sucks up all resources, even in
> win2k, which has good memory management.
>
> Could one of my problems be the union statement that encompasses all of
> these spheres?  I only put that in there for convenience to just 'group'
the
> spheres.  If this is screwing me over, it's easily removable.
>
> So, how do I render this sucker without fubaring my computer?
>
> Thanks. . .
>
> --
>
>
> Mike Metheny
>
> "He that breaks a thing to find out what it is has left the path of
wisdom."
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.