|
![](/i/fill.gif) |
camera
{location x*6 look_at 0}
light_source {9 1}#macro
Q(W)pi/99* I*W#end
#macro P(F )#local I=0;
#while(I<198)
sphere{<cos(
Q(3)),F*cos(Q
(2))+sin(Q(1)
),F*sin(Q(2
))+cos(Q(1)
)>.4 pigment
{color rgb
<.9,.91,
.99>}
finish
{ambient .1
phong 9 brilliance
9 reflection .8}}#local
I=I+1; #end #end
P(1.6) P(2.4)
// POV
Post a reply to this message
|
![](/i/fill.gif) |