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Hi all,
I rendered molecules for two years with povray and all I learned in this
time were fading area lights, some backgrounds and focal blur.
Why? Because in my opinion, povray is difficult to learn.
Since I saw my personal Mt. Everest ( "wet bird" from Gilles Tran) I have
phothograph.
Now my 4th IRTC entry is my 5th complete scene and I have still difficulties
povray like Gilles Tran, it would last 10 years at least.
So I think to use modelers or even foreign models is acceptable if there is
a central model or technique, which is completely carried out by oneself.
Even then I have to invest several 100 hours for each entry.
this way.
Norbert
"Zero" <Zer### [at] yahooNOSPAMcom> schrieb im Newsbeitrag
news:3b420153@news.povray.org...
> I've been looking at the entries for the stills round and I have an
> observation to share. I haven't gone through all the entries yet (I'm at
> the c for crushed), but it seems that lately traditional CSG is being
pushed
> aside by more complex modelling techniques. Which of course means the
> modeller needs either one very expensive modelling program (such as 3ds
max
> and many others) or several cheap (or free) ones (such as breeze, moray,
> spatch, ...) to make a complete scene. Where are the days when all you
> needed was a renderer like POV-Ray and a good insight in 3d space to
create
> CSG objects? Now it seems even for the simplest scene you have to use
NURBS
> or sweeps just to be considered a good modeller.
> Anyway, that's just how I feel. Anyone else have a different view on
this?
>
> Zero
>
>
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