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No .. In fact, I'd like to share something also .... I've just started using
Moray 3.3 and
what I miss from POV-Ray is the ability to pass parameters to your objects
....
Moray leaves you with cylinders and spheres that are placed in location like
x = 3.232345 y = 2.4356322 z = 7.342345 which is useless if you want to
"pop" the code
into the POV- Ray editor and start programming your CSG's.
but it is still a nice product!
-Ed
Zero <Zer### [at] yahooNOSPAMcom> wrote in message
news:3b420153@news.povray.org...
> I've been looking at the entries for the stills round and I have an
> observation to share. I haven't gone through all the entries yet (I'm at
> the c for crushed), but it seems that lately traditional CSG is being
pushed
> aside by more complex modelling techniques. Which of course means the
> modeller needs either one very expensive modelling program (such as 3ds
max
> and many others) or several cheap (or free) ones (such as breeze, moray,
> spatch, ...) to make a complete scene. Where are the days when all you
> needed was a renderer like POV-Ray and a good insight in 3d space to
create
> CSG objects? Now it seems even for the simplest scene you have to use
NURBS
> or sweeps just to be considered a good modeller.
> Anyway, that's just how I feel. Anyone else have a different view on
this?
>
> Zero
>
>
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