POV-Ray : Newsgroups : povray.unofficial.patches : Help! POV-Man coordinate system problem with bicubic patch : Help! POV-Man coordinate system problem with bicubic patch Server Time
6 Oct 2024 11:40:26 EDT (-0400)
  Help! POV-Man coordinate system problem with bicubic patch  
From: Eli Ewok Brody
Date: 29 Jun 2001 07:59:57
Message: <3b3c6dbd@news.povray.org>
Hello all --

Maybe one of you can help me:

When importing an sPatch object, it seems to handle coordinates incorrectly.
I'm writing a renderman shader that depends on the z-component of the
surface normal. This works find on regular objects, but does not on bicubic
patches. I get all sorts of strange results. (For instance, one forth of my
patch union is shaded, and nothing else.)

Thank you,
-Eli


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