Hello all --
Maybe one of you can help me:
When importing an sPatch object, it seems to handle coordinates incorrectly.
I'm writing a renderman shader that depends on the z-component of the
surface normal. This works find on regular objects, but does not on bicubic
patches. I get all sorts of strange results. (For instance, one forth of my
patch union is shaded, and nothing else.)
Thank you,
-Eli