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"Ron Parker" <ron### [at] povray org> schreef in bericht
news:slr### [at] fwi com...
> On Mon, 25 Jun 2001 13:00:23 +0200, Paul Brants wrote:
> >camera
> >{
> > location <0.0, 0.0, 3.0>
> >// transform MatInv
> > direction 1.5*z
> > right 4/3*x
> > look_at <0.0, 0.0, 0.0>
> >}
>
> What's the point of doing the transform before setting the direction and
> look_at? Those two will override whatever the transform did for you
anyway.
>
You could have a point on this but how should I write it then? The purpose
of this all is to rotate the cameraposition and change the view accordingly.
I can't declare an object from a camera and let work the transformation on
it, since I already tried that.
Paul
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