POV-Ray : Newsgroups : povray.general : Transformation problems with stellations : Re: Transformation problems with stellations Server Time
7 Aug 2024 19:19:38 EDT (-0400)
  Re: Transformation problems with stellations  
From: Paul Brants
Date: 25 Jun 2001 13:13:52
Message: <3b377150@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> schreef in bericht
news:slr### [at] fwicom...
> On Mon, 25 Jun 2001 13:00:23 +0200, Paul Brants wrote:
> >camera
> >{
> >  location  <0.0, 0.0, 3.0>
> >//   transform MatInv
> >  direction 1.5*z
> >  right     4/3*x
> >  look_at   <0.0, 0.0,  0.0>
> >}
>
> What's the point of doing the transform before setting the direction and
> look_at?  Those two will override whatever the transform did for you
anyway.
>

You could have a point on this but how should I write it then? The purpose
of this all is to rotate the cameraposition and change the view accordingly.
I can't declare an object from a camera and let work the transformation on
it, since I already tried that.

Paul


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