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Daniel, thank you for your suggestion, but I'm afraid you misunderstood. For
regular POV, there is a slow, slow version that works as you described. For
MegaPOV, this can be done after rendering, in a post processing pass, but
there is no such thing as a focal_point. It goes from the camera outwards.
I'm asking for the post processed version to have this "focal_point"
feature, like the regular POV. Understand now?
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