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Bill,
Can you help me understand what your macro would do?
The camera only needs to shift a little on the x
dimension between renders. Dosen't really need a lot
of math unless you're moving the camera in toward
objects, in which case you would need to change the
spacing between cameras to bring them closer together
as you get close to objects.
Clue me in. Thanks,
Harolddd
"Bill DeWitt" <bde### [at] cfl rr com> wrote in message
news:3b28ef7b$1@news.povray.org...
>
> "Harold Baize" <bai### [at] itsa ucsf edu> wrote :
> >
> > Bill,
> > I don't think there is a way.
>
> I was pretty sure but thought I should ask before building a stereo
> camera macro... all that vector math that I don't really understand...
> <shudder>
>
> Actually it should be pretty easy, just three boxes that are in the
> right place and stay there when the camera move...
>
>
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