POV-Ray : Newsgroups : povray.text.scene-files : Iso-surfaces + emmitting media problem : Re: Iso-surfaces + emmitting media problem Server Time
5 Jul 2024 10:49:10 EDT (-0400)
  Re: Iso-surfaces + emmitting media problem  
From: Nekar Xenos
Date: 6 Jun 2001 07:18:26
Message: <3b1e1182@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3b1e0616@news.povray.org...
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3b1dfeb6@news.povray.org...
>
> <snip>
>
> Unless things have changed in MP 0.7, then your emmission statement will
prevent this
> parsing.
>
> Did you mean: emission 2 ? or maybe scattering {2,1} ?
>

I can't seem to find the post sent to p.u.p. about this question... looks like
Outlook Express is doing strange things again...

When I saw your mountain ridged iso on that lightning scene, the first thing I
thought of was "This could make a nice 'Sea of Fire' ",  but I can't seem to get
it right. I got the code from the rocket flame of the 'Towards the white' scene.
It always has these shady parts and I can't figure out where they come from.
Does it have something to do with max_trace?

I have tried emission <5,2,1>*4 with other isosurfaces and I got the same sort
of result.  I also tried it on this scene now and it also looks quite unlike I
would expect. Any ideas?

Thanks,

- Nekar


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