POV-Ray : Newsgroups : povray.windows : Anti-Aliasing in self-compiled POV-Ray : Re: Anti-Aliasing in self-compiled POV-Ray Server Time
5 Jul 2024 08:00:12 EDT (-0400)
  Re: Anti-Aliasing in self-compiled POV-Ray  
From: Martin Eisenhardt
Date: 5 Jun 2001 16:51:40
Message: <3b1d465c@news.povray.org>
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"Ron Parker" <ron### [at] povrayorg> schrieb im Newsbeitrag
news:slr### [at] fwicom...
> On Tue, 5 Jun 2001 21:03:33 +0200, Martin Eisenhardt wrote:
> >
> >I used VC++ 6. The anti-aliasing options is a threshold of 0.3
> >(one of the render option sets provided by the POV-Ray GUI). And
> >take it for granted: the output is the same, regardless whether I
> >use
> >anti-aliasing or not.
>
> Does the message pane tell you that AA is on or off when you render
> with what should be AA?
>
> That is, this is what you should see without AA:
>
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista
> Buffer...Off
>   Antialiasing........Off
>   Radiosity...........Off
>
> And this is what you should see with it on:
>
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista
> Buffer...Off
>   Antialiasing.........On  (Method 1, Threshold 0.300, Depth 3,
> Jitter 1.00)
>   Radiosity...........Off
>

Hello,

please see my answer to Christoph Hormann's posting, for he asked for
the same details as you. As you might have assumed, no anti-aliasing
was used according to the rendering statistics (and according to the
picture quality ;-).

Bye,
Martin

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