POV-Ray : Newsgroups : povray.windows : Anti-Aliasing in self-compiled POV-Ray : Re: Anti-Aliasing in self-compiled POV-Ray Server Time
5 Jul 2024 07:59:12 EDT (-0400)
  Re: Anti-Aliasing in self-compiled POV-Ray  
From: Martin Eisenhardt
Date: 5 Jun 2001 16:48:04
Message: <3b1d4584@news.povray.org>
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"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3B1D32B6.9368CD21@gmx.de...
>
>
> Martin Eisenhardt wrote:
> >
> > Hi Christoph,
> >
> > I used VC++ 6. The anti-aliasing options is a threshold of 0.3
> > (one of the render option sets provided by the POV-Ray GUI). And
> > take it for granted: the output is the same, regardless whether I
> > use
> > anti-aliasing or not.
>
> Does it say that antialiasing is used in the render statistics?
>
>
> Christoph
>

Hello again,

that was one of the first things I checked, and the answer is: no, it
does not use anit-aliasing (if I go by the render statistics)
although - after I replaced pvengine.exe with the originally
distributed binary - the original POV-Ray does it (using the same
rendering options).

What now?

Thanks in advance,
Martin

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