|
![](/i/fill.gif) |
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
"Christoph Hormann" <chr### [at] gmx de> schrieb im Newsbeitrag
news:3B1D32B6.9368CD21@gmx.de...
>
>
> Martin Eisenhardt wrote:
> >
> > Hi Christoph,
> >
> > I used VC++ 6. The anti-aliasing options is a threshold of 0.3
> > (one of the render option sets provided by the POV-Ray GUI). And
> > take it for granted: the output is the same, regardless whether I
> > use
> > anti-aliasing or not.
>
> Does it say that antialiasing is used in the render statistics?
>
>
> Christoph
>
Hello again,
that was one of the first things I checked, and the answer is: no, it
does not use anit-aliasing (if I go by the render statistics)
although - after I replaced pvengine.exe with the originally
distributed binary - the original POV-Ray does it (using the same
rendering options).
What now?
Thanks in advance,
Martin
-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>
iQA/AwUBOx1Ff6wCKNUlUgPdEQIaIQCfcaArpUzbXjEVuyqWzcAE7jhECVQAnj9c
9/49tFuaNTe6JQAAS1lIiqYR
=/YYq
-----END PGP SIGNATURE-----
Post a reply to this message
|
![](/i/fill.gif) |