POV-Ray : Newsgroups : povray.windows : Anti-Aliasing in self-compiled POV-Ray : Re: Anti-Aliasing in self-compiled POV-Ray Server Time
5 Jul 2024 06:38:58 EDT (-0400)
  Re: Anti-Aliasing in self-compiled POV-Ray  
From: Martin Eisenhardt
Date: 5 Jun 2001 15:03:37
Message: <3b1d2d09@news.povray.org>
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"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3B1D2781.CAAF74B9@gmx.de...
>
>
> Martin Eisenhardt wrote:
> >
> > I just compiled the source code of POV-Ray for Windows.
> > Surprisingly, there seems to be problems with anti-aliasing, it
> > just won't work and a low-quality picture is produced. Is it just
> > me, or has anyone else experienced this (and maybe can help me
> > out)?
> >
>
> Some more detailed information would probably be good, like:
>
> - what compiler
> - what antialiasing options
> - maybe a sample piture shaowing the 'low-quality' in p.b.i
>
> Christoph
>

Hi Christoph,

I used VC++ 6. The anti-aliasing options is a threshold of 0.3 (one
of the render option sets provided by the POV-Ray GUI). And take it
for granted: the output is the same, regardless whether I use
anti-aliasing or not.

BTW: What is p.b.i. ?

Thank you,
Martin

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