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"Batronyx" wrote:
> Since you prefer to hand code, I suggest you look into the
> capabilities of Chris Colefax's PCM macros and Warp's mesh
> compressor. They both support bicubic patches as well as
> triangles.
But they don't convert one format to the other. Nor do they do smoothing.
> You could create your models with all the complexity you
> wanted, and animate them the way you wanted, without
> concern for smoothness (or lack thereof) and then shell out
> to the compressor between frames.
My bicubic patches are written in POV-Ray script and they are dependent on
variables. No program can read that.
Thanks for the information anyway. It answered some of my questions.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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