|
![](/i/fill.gif) |
Rich <SrP### [at] ricosweb com> wrote:
: Unfortunately, most of the boxes are rotated incorrectly along their length,
: depending on the angle between the points I'm assuming.
That's why there's a 'Rotation' parameter there.
And I don't know how the matrix transformations rotate the object. You'll
have to ask John VanSickle about that (I got the orientation transformations
from his matrix page).
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |