POV-Ray : Newsgroups : povray.general : Nurbs ? : Re: Nurbs ? Server Time
8 Aug 2024 06:14:09 EDT (-0400)
  Re: Nurbs ?  
From: Warp
Date: 4 Jun 2001 05:24:39
Message: <3b1b53d7@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: Not the only drawback...it will use more memory and the lack of adaptive 
: render-time tesselation means you would have more triangles than you 
: needed, or visible faceting.

  Wouldn't render-time tesselation slow it down quite a lot (at least
compared to rendering a triangle mesh)?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.