"Jason Jong" <nos### [at] redshiftcom> wrote:
> Is there any way I can render a 360 degree hemispherical view in POV-Ray?
> I want to map a POV sky onto a sky dome in 3D Studio Max.
>
>
You have two options, as far as I can see.
1) Use the "fisheye" camera with a 360 degree angle; this will give you a
circular image that can't be mapped to a sphere as-is with the standard
spherical projection (which is what I assume Max also uses). Rather, you
first have to convert it from polar coordinates to rectangular coordinates.
I know Photoshop has a filter to do this, not sure about other image
manipulation programs.
2) Get MegaPOV (http://nathan.kopp.com/) and use its spherical camera
projection (the MegaPOV manual documents its parameters). This will give you
a rectangular image that is directly mappable to a sphere with standard
spherical mapping.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
Post a reply to this message
|