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news:3B18CE85.88574B1C@exmail.de...
> i made a more or less natural looking model of the lighthouse of Blavand
> in Denmark. Now i want to make the terrain (hills, grass, bushes etc.,
> cliff ), but i don't know, how to do. I tried making a heightfield with
> wilbur. It works so far but is miles away from that, what i want looking
> it. I`m mostly using Moray. Tried to attach grass with the grass plugin
> from Keith (?). But how can i project the grass to the heightfield? Is
> it better using isosurfaces? (i`m not familliar with that, but i think i
> have to start working with that).
>
> Perhaps someone can guide me to some links that can help me a bit with
> that problem?
I can't think of a link but slope dependant texturing should do good, you
can maybe map the grass to the surface better that way. Use 'eval_pigment'
and 'trace' for example. I haven't done it though you'll need to be using
MegaPOV. Seems someone has, so maybe they'll stop by to tell how.
Bob H.
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