Based on some volume tests I made a long time ago my guess would be up
to 250-300 MB total memory requirement for rendering a 500 000
triangle mesh. At that time I didn't go much past 250 000 triangles as
I only had 16 (or was it 32) MB of real RAM on the machine, The
bounding phase took a while with a constantly flashing HD light.
Rendering time wasn't too bad, but getting to that point was more than
half the total time.
/Erkki
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