In article <3b177d03@news.povray.org> , "Nekar Xenos"
<j-p### [at] citywalk co za> wrote:
> Another dumb question. With all this talk about scanline rendering, I have
> difficulty visualising how it differs from raytracing. Could someone maybe
> draw me up a diagram to show the difference? Maybe a side view of a sphere and
> how the ray is reflected,etc.
Look at any 3D video game. They all use (hardware accelerated of course)
scanline rendering of some sort.
Thorsten
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