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Christoph Hormann <chr### [at] gmx de> wrote:
: As far as i have seen from the sample scenes included, there is nothing
: like a NURBS object, they probably just represent spheres etc. internally
: as NURBS.
It will be interesting to see if they are able to implement more complex
objects as NURBS, such as CSG and many complicated objects (julia_fractal
being a good example).
I don't mean that they are not possible to simulate with NURBS (they
probably are), I mean that the coordinate parameters is the hard thing to
calculate...
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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