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In article <3b164ee8@news.povray.org> , Warp <war### [at] tag povray org> wrote:
> it can be scanline rendering or raytracing; it doesn't care
You imply the rendering algorithm used to apply the radiosity light model
does not matter. Are you really sure this holds true in case of raytracing?
Do the light models for reflection and refraction really work if you just
see the radiosity data as a surface color variation? Would it be applied
prior or after the reflection/refraction is calculated? I am just
wondering, if you are not sure - no problem, I am asking because I don't
know but would be interested in knowing because I never saw any written
description of the classic radiosity being used with recursive raytracing.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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