If you scale an object containing media,
the density pattern is scaled too.
But the density color isn't affected.
So if you want to get the same result after
scaling you should do something like this :
...
density{yourcolor*1/scalevalue}
...
where scalevalue is the amount with which
you scaled the object or the whole scene.
You'll have to do this with every color in
your density statement.
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Ducere te non vult Priscus : Et ille sapit.
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