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Nekar Xenos <j-p### [at] citywalkcoza> wrote in message
news:3b15fe70@news.povray.org...
>
> Maybe this is a stupid question, but why doesn't Pov use real radiosity?
Will
> future versions have real radiosity as an option? It would be nice to have
both
> methods available IMHO. =)
>
afaik 'Real' radiosity requires triangle meshes. That means for pov to
implement it, every object would need to be tesselated (Converted to
triangles). Easy enough for boxes, imagine tesselating a julia fractal
or a complex isosurface...
Gail
--
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* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
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* The difficult we do immediately, the impossible takes a little longer *
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