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"Batronyx" wrote:
> 4. Convert each to a PoV mesh with utility of your
> choice and run through Warp's mesh compressor.
> 5. Use Chris Colefax's macros to render the animation;
> use the morphing capabilities of the pcm hair macro, and
> the Autoclock macro with values determined in Anim8or.
I think it can only morph linearly between the keyframes, and that wouldn't
look too good. Worth to try out though.
Rune
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