POV-Ray : Newsgroups : povray.general : Animation modeler.. : Re: Animation modeler.. Server Time
7 Aug 2024 21:23:52 EDT (-0400)
  Re: Animation modeler..  
From: Batronyx
Date: 15 May 2001 23:43:08
Message: <3b01f74c@news.povray.org>
Povray wrote in message <3afffce6$1@news.povray.org>...
>    So basically, does anyone out there know of a tool that does something
>simular?  I don't know that I'd have the time to actually write a fully
>functional app to do this, and even if there is something that does part of
>what I need to, it'd be better then starting from scratch.
>

Here is a suggestion I've considered but haven't yet tried, so somebody correct
me if I'm wrong about this.

If you're not averse to meshes you can set up the following pipeline:

1. Use Anim8or to bone, and pose your mesh ( modeled in Anim8or or imported from
a .3ds or .obj file ).
2. Set your keyframes and rather quickly work out the timing in it's cycle
editor.
3. Export each of your keyframe poses as a separate file (.3ds or .obj; could be
quite a bit of disk space depending on mesh size and keyframe count)
4. Convert each to a PoV mesh with utility of your choice and run through Warp's
mesh compressor.
5. Use Chris Colefax's macros to render the animation; use the morphing
capabilities of the pcm hair macro, and the Autoclock macro with values
determined in Anim8or.

I think this would work because as long as your not adding to or taking away
from the geometry of the mesh, it should morph ok. One caveat; last time I
checked Anim8or didn't support IK but it is supposedly in the works.

Hope that helps.

----------------------------------------
Batronyx ^"^
bat### [at] cadronhsacom
http://www.batronyx.com
Bhuddist monk to hotdog vendor:
     "Make me one with everything."
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