Simon Lemieux <lem### [at] yahoocom> wrote:
> It seems exactly what I need, but I was wondering if the hair could have a
> personnal color_map applied? And how can I convert my blob into a mesh
object?
The macro file includes a number of texturing options, including the ability
to assign a pigment map to the hair so that each hair takes on the colour of
the map at the point from which it grows (rather than simply applying a
texture to the union of hair objects after they have been placed).
To convert arbitrary objects to a mesh (tessellation) your best bet is
probably Ron's trace function - I believe a macro was created to do this
(TriScan). Check the POV Links for a download...
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