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Rich <SrP### [at] ricosweb com> wrote:
: Woohoo! This option works great! Replacing the spheres in my scene with
: the bounded dodecahedrons resulted in a 1h13m render, versus 1h2m render
: for spheres, and 17h30m render for unbounded dodecahedrons. I can't
: believe the difference bounding makes in this case.
Don't yet discard triangle meshes completely. With them that same scene
will probably render in 10 minutes or something like that...
(I have rendered a scene with more than 300 millions of triangles at
800x600 with antialiasing and it took a bit more than 1 minute to render
in this Ultra5, which is about the same speed as an P-II 400MHz.)
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
blob{#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end} /*- Warp -*/
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