POV-Ray : Newsgroups : povray.general : Brick arch???? : Re: Brick arch???? Server Time
8 Aug 2024 06:17:13 EDT (-0400)
  Re: Brick arch????  
From: Geoff Wedig
Date: 2 May 2001 08:16:19
Message: <3aeffa93@news.povray.org>
Shawn <sha### [at] orthancabca> wrote:



> Geoff Wedig wrote:

>> Well, this sort of reparameterization isn't in the manuals, really.  It's
>> something I've kinda worked out by banging my head against it for awhile. 
>> Reparameterization functions can be really nice *if* you can work out the
>> equations to transform the basic xyz coordinants where you want, and *if*
>> you have the processor time to llet it (they can be slow)

> Has anyone written anything about functions in Pov? Myself I know 
> nothing, but I do have a thick enough skull to take the abuse.

>> Isos are probably the best bet in this case, as they give the greatest
>> control, but they're also the trickiest to work with.  I've had some luck
>> with making stone and brick shapes with isos (look at the posts under Door
>> into Summer and also Into the Abyss.  Both use re-parameterized rounded cube
>> isos to get the stonework)  I imagine you can get something similar.
>> 
>> Geoff

> Where are these posts? (I only go back to about the 19th due to a 
> massive Windows failure, so I may have missed them). Isos do seem tricky 
> but also very versatile, The authors name escapes me at the moment, but 
> I saw a landscape done with isos....very nice!

Here are the pics:

http://darwin.cwru.edu/~wedig/summer/summer.png

and

http://darwin.cwru.edu/~wedig/Fortress/abyss010414.jpg
http://darwin.cwru.edu/~wedig/Fortress/abyss010411.jpg

They're using stone, rather than brick, but I'm sure you can see the
versitility of isos from these.

Geoff


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