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Shawn <sha### [at] orthanc ab ca> wrote:
> Geoff Wedig wrote:
>> Well, this sort of reparameterization isn't in the manuals, really. It's
>> something I've kinda worked out by banging my head against it for awhile.
>> Reparameterization functions can be really nice *if* you can work out the
>> equations to transform the basic xyz coordinants where you want, and *if*
>> you have the processor time to llet it (they can be slow)
> Has anyone written anything about functions in Pov? Myself I know
> nothing, but I do have a thick enough skull to take the abuse.
>> Isos are probably the best bet in this case, as they give the greatest
>> control, but they're also the trickiest to work with. I've had some luck
>> with making stone and brick shapes with isos (look at the posts under Door
>> into Summer and also Into the Abyss. Both use re-parameterized rounded cube
>> isos to get the stonework) I imagine you can get something similar.
>>
>> Geoff
> Where are these posts? (I only go back to about the 19th due to a
> massive Windows failure, so I may have missed them). Isos do seem tricky
> but also very versatile, The authors name escapes me at the moment, but
> I saw a landscape done with isos....very nice!
Here are the pics:
http://darwin.cwru.edu/~wedig/summer/summer.png
and
http://darwin.cwru.edu/~wedig/Fortress/abyss010414.jpg
http://darwin.cwru.edu/~wedig/Fortress/abyss010411.jpg
They're using stone, rather than brick, but I'm sure you can see the
versitility of isos from these.
Geoff
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