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Lothar Esser <les### [at] helixnihgov> wrote:
: Since you guys seem to know what the future holds, may I ask whether the features
: that I need will be available in some form in version 3.5 or 4.0 or 4.5 or 5.0 or
: 5.5 ..?
Rendering with alpha channel is already available in 3.1.
A slightly fixed version will be available with 3.5.
(The fix is that the color of the background should not affect the
color of a partially transparent pixel when using alpha channel, as the
background has no color in this case (it's transparent). This is
situation happens mainly with antialiasing.)
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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