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Ron Parker <ron### [at] povrayorg> wrote:
: You might try rendering to a format that supports an alpha channel, and
: turn on the +UA option. Beware, though, that antialiasing will introduce
: a "fringe" of your background color.
I think this will be fixed.
--
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end /*- Warp -*/
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