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Jakob Tendel <jak### [at] student met fu-berlin de> wrote in message
news:3ADD7773.494BE3A8@student.met.fu-berlin.de...
> The specific instance, where this problem cropped up was: I wanted to
create
> a shiny metal sphere with pitted rusty areas scattered over the surface. I
> used a layered texture for the shiny metal and rust respectively, but the
> raytrace used only the finish values of the uppermost layer. So either I
had
> a dull metal or shiny rust, both of which was unsatisfying. If one could
> control reflectivity with a grey image, one could overlay a corresponding
> image-map and hopefully achieve much better results.
>
The answer in that case would be to use a texture map instead of
layers
texture {
bozo // or whatever
texture_map {
[0.0 texture {Metal}]
[0.7 texture {Metal}]
[0.8 texture {Rust}]
[1.0 texture {Rust}]
}
}
That said, I'd also like to have a finish map.
Gail
*************************************************************************
* gsh### [at] monotix co za * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
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