POV-Ray : Newsgroups : povray.newusers : Specularity mapping : Re: Specularity mapping Server Time
2 Nov 2024 17:22:12 EDT (-0400)
  Re: Specularity mapping  
From: Batronyx
Date: 11 Apr 2001 23:14:05
Message: <3ad51d7d@news.povray.org>
Paul Blaszczyk <3d### [at] alpharayde> wrote in message
<3ad45c53$1@news.povray.org>...
>But it is not possible to use a grayscale bitmap as a specular-map right
>now..right?
>black (specular 0.0 ) up white (specular 1.0)
>
>Paul


Correct. The net effect of my code snippet earlier is to create 256
separate, complete textures differing only in specular, and then map those
into a grayscale bitmap. Maybe one day this functionality will be added for
simplicity's sake. It's sometimes confusing working out the intricacies of
layered, nested, and script-controlled textures, but, at least we 'can' use
those features as workarounds.


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