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Paul Blaszczyk <3d### [at] alpharayde> wrote in message
<3ad45c53$1@news.povray.org>...
>But it is not possible to use a grayscale bitmap as a specular-map right
>now..right?
>black (specular 0.0 ) up white (specular 1.0)
>
>Paul
Correct. The net effect of my code snippet earlier is to create 256
separate, complete textures differing only in specular, and then map those
into a grayscale bitmap. Maybe one day this functionality will be added for
simplicity's sake. It's sometimes confusing working out the intricacies of
layered, nested, and script-controlled textures, but, at least we 'can' use
those features as workarounds.
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