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Ron Parker <ron### [at] povray org> wrote:
: The only things I can think of that are floats are color components, which
: don't need 64 bits of resolution anyway.
If I read the source code correctly, there's another thing which is stored
with 32-bit floats (using the SNGL data type): Triangle mesh vertices and
normals.
I really don't like this (since meshes are usually HUGE with lots of
tiny details), but I suppose it's done so for memory saving reasons.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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