POV-Ray : Newsgroups : povray.general : Large numbers? : Re: Large numbers? Server Time
8 Aug 2024 08:16:29 EDT (-0400)
  Re: Large numbers?  
From: Warp
Date: 11 Apr 2001 10:57:17
Message: <3ad470cc@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote:
: The only things I can think of that are floats are color components, which 
: don't need 64 bits of resolution anyway.

  If I read the source code correctly, there's another thing which is stored
with 32-bit floats (using the SNGL data type): Triangle mesh vertices and
normals.
  I really don't like this (since meshes are usually HUGE with lots of
tiny details), but I suppose it's done so for memory saving reasons.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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