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Hi Greg!
The solution is to skew your camera using a matrix, like in the code below.
Render the code as a small cyclic animation and you'll see what it looks
like.
You need to use the ini-option -uv to turn off the vista buffer.
Hope that helps!
// start of code
camera {
location 0 angle 120 look_at z
matrix <
1,0,0,
0,1,0,
sin(clock*2*pi),0,1,
0,0,0
>
translate -5*z
}
background {color <0.2,0.6,1.0>}
light_source {<1,2,-3>*1000, color 1}
#declare X = -5;
#declare Xm = 5;
#while (X<=Xm)
#declare Y = -5;
#declare Ym = 5;
#while (Y<=Ym)
sphere {<X,Y,0>, 0.3 pigment {color rgb 1}}
#declare Y = Y+1;
#end
#declare X = X+1;
#end
// end of code
Rune
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