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> On Tue, 3 Apr 2001 01:03:37 +0200, Zeger Knaepen wrote:
> >tnx for your answers...
> >Still, I think POV-Ray should be made much faster than it currently is :)
>
> Feel free to contribute some fixes that make it so.
uhm, I'm not a programmer :)
But I was wondering about something.. Can someone explain me how exactly
that bounded_by-stuff works? If I'm right, the raytracer first checks if a
ray intersects with the bounded_by-object using a simple form of raytracing
itself. Couldn't that be made faster by first doing a scanline rendering of
the bounded_by-objects, and then only raytracing the pixels that are inside
those objects? Of course it would have it limitations, like you can't use
spheres for bounded_by-objects, and it will only work with the
default-camera-type (perspective or whatever it's called), but I think it
would be a little bit faster...
Well, I don't know. I'm not a programmer, so it might be a real stupid
id...
cu!
--
ZK
http://www.povplace.be.tf
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