POV-Ray : Newsgroups : povray.general : Real-time raytracing... : Re: Real-time raytracing... Server Time
7 Aug 2024 23:18:31 EDT (-0400)
  Re: Real-time raytracing...  
From: Zeger Knaepen
Date: 3 Apr 2001 06:52:07
Message: <3ac9ab57$1@news.povray.org>
> On Tue, 3 Apr 2001 01:03:37 +0200, Zeger Knaepen wrote:
> >tnx for your answers...
> >Still, I think POV-Ray should be made much faster than it currently is :)
>
> Feel free to contribute some fixes that make it so.
uhm, I'm not a programmer :)

But I was wondering about something..  Can someone explain me how exactly
that bounded_by-stuff works?  If  I'm right, the raytracer first checks if a
ray intersects with the bounded_by-object using a simple form of raytracing
itself.  Couldn't that be made faster by first doing a scanline rendering of
the bounded_by-objects, and then only raytracing the pixels that are inside
those objects?  Of course it would have it limitations, like you can't use
spheres for bounded_by-objects, and it will only work with the
default-camera-type (perspective or whatever it's called), but I think it
would be a little bit faster...

Well, I don't know.  I'm not a programmer, so it might be a real stupid
id...

cu!

--
ZK
http://www.povplace.be.tf


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