POV-Ray : Newsgroups : povray.general : Real-time raytracing... : Re: Real-time raytracing... Server Time
7 Aug 2024 21:21:20 EDT (-0400)
  Re: Real-time raytracing...  
From: Rick [Kitty5]
Date: 2 Apr 2001 10:04:19
Message: <3ac886e3@news.povray.org>
>   Because povray doesn't model just spheres and cylinders without
textures.
>
>   To get a decent scene you need lots of primitives and complicated
textures,
> lighting algorithms and so on.

a couple of those on the site do feature proc textures, a variety of shapes
and simple csg animations.

however these raytracers are very highly optomised to just the scenes the
demo shows, and there is often a pixel doubling routing on the go to blow
the real time rendered output (anything from 160x80 - 320x240) up full
screen


--
Rick

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