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Zeger Knaepen <zeg### [at] student kuleuven ac be> wrote:
: why can't POV-Ray be that fast?
Because povray doesn't model just spheres and cylinders without textures.
To get a decent scene you need lots of primitives and complicated textures,
lighting algorithms and so on.
The reason is the same why 3DStudio is not a real-time renderer even
though games draw similar images in real-time.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
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