POV-Ray : Newsgroups : povray.general : Real-time raytracing... : Re: Real-time raytracing... Server Time
7 Aug 2024 21:23:18 EDT (-0400)
  Re: Real-time raytracing...  
From: Warp
Date: 2 Apr 2001 07:23:54
Message: <3ac8614a@news.povray.org>
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
: why can't POV-Ray be that fast?

  Because povray doesn't model just spheres and cylinders without textures.

  To get a decent scene you need lots of primitives and complicated textures,
lighting algorithms and so on.

  The reason is the same why 3DStudio is not a real-time renderer even
though games draw similar images in real-time.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.