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"ceggi" <ceg### [at] tiscalinetit> wrote:
> It is possible to do anything similar to specularity or diffuse mapping of
> Lightwave, using a texture map in Pov or in MegaPov?
Yes, it's although not quite as straightforward.
Try using a texture_map where component textures have the same pigment,
normal etc, but different finish settings. For example:
#declare T1=texture{pigment{rgb x} finish{diffuse .3}}
#declare T2=texture{pigment{rgb x} finish{diffuse .8}}
#declare Tex=texture{bozo texture_map{[0 T1][1 T2]}}
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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