POV-Ray : Newsgroups : povray.newusers : Specularity mapping : Re: Specularity mapping Server Time
2 Nov 2024 17:20:31 EDT (-0400)
  Re: Specularity mapping  
From: Margus Ramst
Date: 29 Mar 2001 18:23:52
Message: <3ac3c408@news.povray.org>
"ceggi" <ceg### [at] tiscalinetit> wrote:

> It is possible to do anything similar to specularity or diffuse mapping of
> Lightwave, using a texture map in Pov or in MegaPov?

Yes, it's although not quite as straightforward.
Try using a texture_map where component textures have the same pigment,
normal etc, but different finish settings. For example:

#declare T1=texture{pigment{rgb x} finish{diffuse .3}}
#declare T2=texture{pigment{rgb x} finish{diffuse .8}}
#declare Tex=texture{bozo texture_map{[0 T1][1 T2]}}

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


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