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The simple answer to your question is to play with the angle keyword.
If I remember correctly the default is 60. IMHO 45 is a better starting
point, but you will have to move your camera back further. This lets you
retain your perspective but minimizes the distortion. It works like a zoom
lens: move further back then reduce the angle to 'zoom' back in.
The reason removing up & right has no effect is partially because you've
specified the defaults, meaning they're still there even though you don't
explicitly say so.
p.s. Try specifying look_at last - even after any transforms - but
especially after the up & right vectors: POV used the information you give
it about up & right to 'automagically' aim it for you with the correct
orientation.
Hope this helps. :)
bat### [at] cadronhsa com
Patrick Dugan wrote in message <3ab905fd$1@news.povray.org>...
>I have wandered through the manual looking for this answer and it is
>probably an often asked simplistic one. If I take several spheres and have
>them placed the same distance from the camera (various distances in the x
>and y planes) the spheres furthest away from dead center become distorted
or
>warped. The further away the more distorted they get. Is this a simple
>camera setting issue? My current camera setting is:
>
>camera {
> location <0, 0,-6>
> look_at <0, 0, 0>
> up <0, 1, 0>
> right <1, 0, 0>
>}
>
>I have tried removing the up and right but it doesn't seem to affect it
>much. Is there any way to make the spheres look perfectly round regardless
>of position?
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