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I forgot to add that B) has a relatively low reflection of say 0.2.
Another thing about radiosity, If you have only smooth reflective surfaces
in a scene, adding radiosity should make basically no difference to the
scene. Right?
Nekar
"Nekar Xenos" <vir### [at] icon co za> wrote in message
news:3aba0ecd@news.povray.org...
> Ok, let's use some examples on the radiosity sample that comes with Povray
:
>
> A) Rendered with the best known settings for radiosity.
>
> B) Use isosurfaces or heightfields to make the roughness of real world
> texture, such as wall paint, etc. Use photon packs for lighting and no
> radiosity.
>
> Which should look more real?
>
> Nekar
>
>
>
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