|
![](/i/fill.gif) |
Patrick Dugan <pat### [at] usti com> wrote:
: the spheres furthest away from dead center become distorted or
: warped. The further away the more distorted they get.
[snip]
: Is there any way to make the spheres look perfectly round regardless
: of position?
Why would you want to? If you want a perspective camera then that's
the correct behaviour.
http://www.students.tut.fi/~warp/povVFAQ/misconceptions.html#perspectivespheres
If you really want round spheres, use an orthographic camera. You'll lose
perspective, though.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |