|
![](/i/fill.gif) |
I have wandered through the manual looking for this answer and it is
probably an often asked simplistic one. If I take several spheres and have
them placed the same distance from the camera (various distances in the x
and y planes) the spheres furthest away from dead center become distorted or
warped. The further away the more distorted they get. Is this a simple
camera setting issue? My current camera setting is:
camera {
location <0, 0,-6>
look_at <0, 0, 0>
up <0, 1, 0>
right <1, 0, 0>
}
I have tried removing the up and right but it doesn't seem to affect it
much. Is there any way to make the spheres look perfectly round regardless
of position?
Post a reply to this message
|
![](/i/fill.gif) |