POV-Ray : Newsgroups : povray.general : proximity pattern : Re: proximity pattern Server Time
8 Aug 2024 04:12:47 EDT (-0400)
  Re: proximity pattern  
From: Warp
Date: 14 Mar 2001 09:21:55
Message: <3aaf7e82@news.povray.org>
Ryan Constantine <rco### [at] yahoocom> wrote:
: i'm wondering what the speed is dependent on.  is the referenced object
: the main time hog (i.e. the more complex the object the slower it
: gets)?

  You got it right (AFAIK).

:  would it be better in some cases to apply the same texture
: seperately to an object's many parts, or to the whole?

  Why don't you try and tell us the results of your tests? I think these
kind of info is interesting.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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