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Wlodzimierz ABX Skiba <abx### [at] abx art pl> wrote:
> Geoff Wedig wrote in message <3aae32a8@news.povray.org>...
>> And yeah, my objects are pseudo random, so it's not so simple to optimize by
>> hand, but I think I can write the algorithm to do it.
> perhaps your objects are small enough with comparision with cutting object and
> size of pixels - than you can remove instead differencing and it increase speed
> of rendering a lot (no differences and less objects)
Basically, that was part of the hope too. My solution at this point has
been to modify the code so the bits contained within the difference area are
removed entirely. I get a ragged edge that I have to hide, but that I can
deal with by, well, hiding it. ;)
Geoff
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