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"Warp" <war### [at] tag povray org> wrote:
> Thorsten Froehlich <tho### [at] trf de> wrote:
> : The relative gain approaches zero with long parse times and shorter
> : render times.
>
> And this only if only one computer makes the parsing.
> If you distribute the rendering to several computers "by brute force",
that
> is, by just starting povray in several computers and render parts of the
> image (as I do in my script), then each computer has to parse the scene.
How do you think 'bout sharing this script ?
Would you post it ?
> --
> char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
> main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
> c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro m(a,b,i)#local
d=(b-a)/
8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e+3
*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d,i-1)#el
se
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
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