POV-Ray : Newsgroups : povray.newusers : old version... : Re: old version... Server Time
5 Nov 2024 01:25:26 EST (-0500)
  Re: old version...  
From: John M  Dlugosz
Date: 10 Mar 2001 22:01:22
Message: <3aaaea82$1@news.povray.org>
Too bad there is no easy way to translate it.  There should at least be
rules of thumb, and guidelines like how to get a similar effect, what
parameters make it "tighter" or "fuzzier" etc.

--John

"Bob H." <omn### [at] msncom> wrote in message
news:3a9f2789@news.povray.org...
> To be blunt, it's not a straight changeover going from halo to media, it
can
> take a lot of adjustment and still might not be exactly reproduced.
> The following might be about what you had before, I couldn't check since
> this PC doesn't have POV-Ray 3.0 on it.  Looks about like what you might
> have intended.
>
> Bob H.
>
> sphere {
>     < 0, 1, 0>, 2
>     pigment {
>         color rgbt < 1, 1, 1, 1>
>     }
>     interior {
>      media {
>         intervals 5 samples 10, 20
>         emission <2,1,1> // color adjust here or use scattering {}
>          density {
>         spherical
>         turbulence 1.5
>            density_map {
>             [ 0.0 rgb < 0.01, 0, 0> ] // less fades
>             [ 1.0 rgb < 1, 1, 0> ] // more is denser
>          } // density_map
>          } // density
>      } // media
>      } // interior
>     hollow
> }
>
>
>


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