|
![](/i/fill.gif) |
Still no real progress. I have found that loading the obj into Crossroads,
rotating it some and then applying the "smooth" function will create nearly
all the normals one would expect but the results are still less than perfect
(strange visable anomolies appear; holes, distortions, etc.)
This is something I am very interested in completing so if you make any
progress please email me or post here and let me know :)
You can find UVMapper at
http://home.pb.net/~stevecox/
CrossRoads at
http://home.europa.com/~keithr/crossroads/
OBJuvPOV at
http://www.geocities.com/who3d/Downloads.html
and OBJ2POV at
http://www.warmann.com/index.shtml
Best of luck!
Jon
--
=====================================
A webring for the artist in all of us:
http://gxworkshop.9ug.com/webring.htm
http://gxworkshop.9ug.com
=====================================
"Stephen Bell" <ste### [at] yahoo com> wrote in message
news:3aa56c4a$1@news.povray.org...
> Wow, I was trying to do exactly the same thing as you were (minus a bit of
> your technical knowledge though, I think). Where did you find "OBJuvPOV".
> From what you're said, the output is still less than perfect, but I'd like
> to mess around with it a bit too. If you come up with any solutions to
your
> problem, please post them as I am very interested.
>
> Stephen Bell
>
> "October" <oct### [at] hotmail com> wrote in message
> news:3a8b4493@news.povray.org...
> > Hi all,
> >
> > I'm trying to refine some techniques using only free software to go from
> an
> > organic model to a finished render using uv texture mapping in Megapov.
> >
> > Currently I am using the excellent Hamapatch software to model, UVmapper
> to
> > create texture map templates and OBJuvPOV to create the .pov and .inc
> files.
> > Unfortunately Hamapatch's .obj export function does *not* create surface
> > normals for texturing and I am having to use several other steps
> (including
> > "smooth" in Crossroads) that work but still lead to less than perfect
> > results.
> >
> > What I need is either a free converter or a dedicated utility that can
> take
> > the data in a .obj file and create/calculate normal data for *all*
> vertices.
> >
> > Does anyone have any good suggestions in these regards???
> >
> > Thanks in advance,
> >
> > Jon Hoskins
> >
> >
>
>
Post a reply to this message
|
![](/i/fill.gif) |